(GDJ3) APART
There may be lag and other kinds of discrepancies but in that case you can head over to the graphics settings I added over to the HELP section in the menu. it is not recommended to play on mobile, but can run decently.
APART was
specifically made for the GDevelop Game Jam #3.
In this game, you control 2 detaching squares
which slide against a vertical line. Controls
are as follows:
- Hop
This action is performed by tapping or clicking
when both squares are not airborne or jumping.
- Leap
This action is performed by holding down on the
screen or computer mouse to buffer another jump
consecutively after another jump.
Powerups:
- Forced direction
This powerup will force your next jump to be performed
on the side of which the arrow is pointing.
- Orb
This powerup will force your next jump to have full power.
At the end of a level, you have 2 directions to
split off to, swiping in a L/R direction on a
touchscreen will decide which path to split off
to. Alternatively, for computer users, A is for
left, and D is for right.
I think if i were to have joined the Jam on time,
I would have added way more gameplay features.
I rushed the level design :L
Programming - Blahooga (me)
+ FPS Extension by @Ahnaf30e
+ Is On Screen Extension by
@Bouh, @Silver-Streak and @VictrisGames
Art - Blahooga (me)
+ Free GDevelop Asset Store stuff
Music - Blahooga (me)
SFX design - Blahooga (me)
There were some tracks that had to be scrapped due to lack of time.
SOFTWARE USED:
GDevelop
Audacity
Medibang Paint
FL Studio Mobile
Status | Released |
Platforms | HTML5, Windows |
Author | blahooga |
Genre | Platformer |
Made with | GDevelop |
Tags | 2D, game-jam-3, gdevelop-game-jam, gdevelop-game-jam-3, gd-jam, Global Game Jam, Music |
Average session | A few minutes |
Comments
Log in with itch.io to leave a comment.
Ok, it's brilliant. Not just the game. The way you did everything from sound effects to menu. I can't actually play it on pc because I use mouse left handed so the a d keys are too awkward to be scrabbling around looking for, but thankfully you have touchscreen support. Great work on it!
I highly appreciate your compliments! Reading on your full comment I am reminded of the importance of making a wide range of keybind motion. It was something n I was supposed to get around to adding in this project, but forgot with pressure of working on it at 3AM before the deadline lol